Showing posts with label tabletop games. Show all posts
Showing posts with label tabletop games. Show all posts

Tuesday, February 18, 2014

NIKA Interview with Game Designer Josh Raab (Tabletop)

Today's interview is with game designer and active member of the NYC gaming development community Josh Raab. Josh is currently running a Kickstarter to fund development of his tabletop game NIKA, which he describes thusly: "Command a Greek city’s hoplite soldiers. Push and rout enemy lines. Coordinate allied attacks to secure victory, but watch your flanks!"

Watch the video to learn more about improving Kickstarter success through building community before launch, the importance of playtesting, and thoughts on the creative process. I've included a partial transcript of the interview below.

Hope you enjoy!



Tell us a little about you and your game.


I'm a grad student at the NYU Game Center, MFA in Game Design. Studied Ancient Greek History in undergrad, which was the inspiration for NIKA. It's a game about ancient Greek warfare, where you have four Greek cities, two allied against the other two. You're basically trying to get one of your pieces across the board into your ally's territory.

Monday, September 9, 2013

Games As Stories, Plus A Cultus/Cram Games/Boston FIG Shoutout



Excited to share some great news.


True, I'm a bit biased, as I kind of like game designers Phillip Schmitte and Jesus Garay. But the game also has a great story, perfectly encapsulated by flavor text and shown off with gorgeous art.

Earth Grinder


“An unorthodox sword to fight greedy earth spirits”


Enduring Confection


“Sweet ecstasy from the World Before attracts the hungry”



The premise is that, in a post-apocalyptic world, people find 'relics' from past times (shovels, well-preserved pastries, football helmets), interpret them, and build up cults around them. As the cult leader, it's your job to use influence to construct shrines around these relics, fill the shrines with devotees, and execute 'ideas' to strengthen your following. The person with the most power at the end of the game wins!

As a writer, I've been thinking a lot about the different mediums in which people tell stories. Games (whether video, tabletop, board, or other) are fascinating storytelling vehicles that often use imagery, social interaction, music, movement, and more to convey something authors attempt using only words. I'd love to explore what it's like to craft a world, plot, and characters in this way.

Can't wait to hear what happens at Boston FIG!