Monday, September 9, 2013

Games As Stories, Plus A Cultus/Cram Games/Boston FIG Shoutout



Excited to share some great news.


True, I'm a bit biased, as I kind of like game designers Phillip Schmitte and Jesus Garay. But the game also has a great story, perfectly encapsulated by flavor text and shown off with gorgeous art.

Earth Grinder


“An unorthodox sword to fight greedy earth spirits”


Enduring Confection


“Sweet ecstasy from the World Before attracts the hungry”



The premise is that, in a post-apocalyptic world, people find 'relics' from past times (shovels, well-preserved pastries, football helmets), interpret them, and build up cults around them. As the cult leader, it's your job to use influence to construct shrines around these relics, fill the shrines with devotees, and execute 'ideas' to strengthen your following. The person with the most power at the end of the game wins!

As a writer, I've been thinking a lot about the different mediums in which people tell stories. Games (whether video, tabletop, board, or other) are fascinating storytelling vehicles that often use imagery, social interaction, music, movement, and more to convey something authors attempt using only words. I'd love to explore what it's like to craft a world, plot, and characters in this way.

Can't wait to hear what happens at Boston FIG!
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