Tuesday, February 18, 2014

NIKA Interview with Game Designer Josh Raab (Tabletop)

Today's interview is with game designer and active member of the NYC gaming development community Josh Raab. Josh is currently running a Kickstarter to fund development of his tabletop game NIKA, which he describes thusly: "Command a Greek city’s hoplite soldiers. Push and rout enemy lines. Coordinate allied attacks to secure victory, but watch your flanks!"

Watch the video to learn more about improving Kickstarter success through building community before launch, the importance of playtesting, and thoughts on the creative process. I've included a partial transcript of the interview below.

Hope you enjoy!



Tell us a little about you and your game.


I'm a grad student at the NYU Game Center, MFA in Game Design. Studied Ancient Greek History in undergrad, which was the inspiration for NIKA. It's a game about ancient Greek warfare, where you have four Greek cities, two allied against the other two. You're basically trying to get one of your pieces across the board into your ally's territory.