Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Tuesday, February 18, 2014

NIKA Interview with Game Designer Josh Raab (Tabletop)

Today's interview is with game designer and active member of the NYC gaming development community Josh Raab. Josh is currently running a Kickstarter to fund development of his tabletop game NIKA, which he describes thusly: "Command a Greek city’s hoplite soldiers. Push and rout enemy lines. Coordinate allied attacks to secure victory, but watch your flanks!"

Watch the video to learn more about improving Kickstarter success through building community before launch, the importance of playtesting, and thoughts on the creative process. I've included a partial transcript of the interview below.

Hope you enjoy!



Tell us a little about you and your game.


I'm a grad student at the NYU Game Center, MFA in Game Design. Studied Ancient Greek History in undergrad, which was the inspiration for NIKA. It's a game about ancient Greek warfare, where you have four Greek cities, two allied against the other two. You're basically trying to get one of your pieces across the board into your ally's territory.

Friday, December 30, 2011

Interview with Brendan P. Frye on Community Fridays

Welcome to Community Fridays! During this weekly event, I interview authors, editors, publishers, and pretty much anyone else who I can get my hands on from the writing and publishing community. Hope you enjoy, and feel free to suggest new participants. Check out current and past interviews here. Only have a minute? Click here for interviews at a glance.

Today's guest is Brendan P. Frye, editor for the Canadian online and print magazine Comics and Gaming monthly.

You’re a writer, as well as an editor, for the magazine Comics and Gaming Monthly. Which did you start out as? How did you transition from one to the other?

I started writing when I was in university, where I did movie and album reviews for local newspapers. First came unpaid opportunities, which I used as a chance to expand on my writing skills. From these jobs I moved to an online publication, Lucid Forge. I worked as content editor there for about 3 years, and while I was there, I ensured everyone worked together, but also that the site had the best coverage of the best music and film events for the area. The transition between the two was not as complex as you may think; once I took control I had a solid team of writers that ensured the move was easy and painless. Really it just comes down to doing what you love to do, and keep doing it until people notice you.

I’ve thought about becoming an editor myself, so that I can toy with the pawns – I mean, writers. How is the skill set that you use for writing different than the one you use for editing a publication?